fenn brlcad: i converted the 19MB ApplicationDevelopment file to html, so that others wouldn't have to download a 19MB file and find out there was only about 20K of text fenn http://fenn.dyndns.org/pub/ApplicationDevelopment.html * tegtmeye (n=tegtmeye@pool-70-17-225-27.balt.east.verizon.net) has joined #brlcad brlcad hmm brlcad ~ping fenn.dydns.org ibot pong fenn.dydns.org brlcad fenn: thanks, I'll post it brlcad (and agree) brlcad it was a presentation that was just provided for convenience since it's a fairly frequent request brlcad fenn: mind you that presentation is fairly specific to writing analysis-style applications fenn right brlcad if you are writing out geometry, you don't really need to be concerned with most of that fenn how do i test intersection of two solids? fenn do a boolean intersection and see if anything is left? brlcad ah, we call those overlaps brlcad confused me there for a sec fenn er sorry, i'm talking about collision detection brlcad boolean intersections inherintly don't "overlap" brlcad right fenn havent slept yet :) brlcad me either ;) brlcad almost time for midday coffee brlcad for testing intersection of two implicitly defined objects, you have to use ray introspection fenn . fenn oops brlcad just mathematically due to the nature of implicits brlcad now if you convert it to an explicit model, there are other techniques available brlcad but brl-cad deals best with implicits currently fenn what is the difference between explicit and implicit geometry? brlcad implicit geometry has no defined boundary, it's a mathematical model brlcad numerically defined by mathematical geometric shapes fenn like a sphere brlcad e.g. an ellipsoid defined by a point and major and minor radius brlcad take that same object and represent it differently fenn is a bot explicit? brlcad say, as a bunch of triangles on the surface fenn ok brlcad and you have explicit brlcad or a set of surface splines, also explicit brlcad very different problems determining whether i'm "inside" a sphere comprised of a bunch of triangles, or one that's implicit brlcad for the implicit form, it might be a simple distance test for a sphere, if distance to center is < radius then I'm inside fenn can i apply a n*m transformation matrix and still end up with implicit geometry? brlcad for explicit, if all I have are the triangles, I'm performing planar side checks brlcad sure fenn (for that matter can i apply a n*m matrix at all?) brlcad you can apply all the same rigid, non-rigid transformations brlcad brl-cad has a couple primitives that are not well behaved for certain non-rigid transformations (because mathematically they are not well defined for them) like trying to skew o torus for example